An official website of the United States government
A .mil website belongs to an official U.S. Department of Defense organization in the United States.
A lock (lock ) or https:// means you’ve safely connected to the .mil website. Share sensitive information only on official, secure websites.

Home : News : News
JBSA News
NEWS | May 25, 2016

New software trains Soldiers to respond to foreign disasters

U.S. Army South Public Affairs

The U.S. Army and a unit of the U.S. Agency for International Development created a new video game to train Soldiers how to respond to foreign natural disasters.

Earlier this year, Maj. Gen. Mark O’Neil, deputy commanding general of the Combined Arms Center-Training, Fort Leavenworth, Kan., approved the video game, called Disaster Sim, for the force.

“Disaster Sim teaches Soldiers how to be part of a joint task force, coping with a foreign natural disaster,” O’Neil said. “The video game shows how the Army is using technology to make training more engaging and accessible.”

The video game can be downloaded for free from the Army’s Milgaming website at https://milgaming.army.mil/.

Developing the game involved U.S. Army South; the Army Research Laboratory; the Army Games for Training Program, Program Executive Office for Simulation, Training and Instrumentation; the Institute for Creative

Technologies at the University of Southern California, and the Office of Foreign Disaster Assistance, or OFDA.

OFDA, part of the U.S. Agency for International Development, is responsible for leading and coordinating the U.S. response to overseas disasters.

U.S. Army South at Fort Sam Houston is responsible for providing the core of a joint task force headquarters to deploy as part of a U.S. government response to disasters in Central America, South America and the Caribbean.

Col. Michael Panko, Army South’s chief of training and exercises, said Army South saw the need for a capability to provide initial training about the Army’s role in responding to foreign disasters.

“This software is designed as an instructional tool for personnel who would serve on a foreign disaster relief joint task force as part of a U.S. government response led by OFDA,” Panko said.

Tim Wansbury project lead with the Army Research Laboratory, said OFDA’s representatives provided the expertise in creating the video game’s content.

“They helped us develop a program to teach Disaster Relief 101,” Wansbury said.

Disaster Sim’s initial scenario challenges a Soldier to respond to the needs of Guatemalans during an earthquake, said Lt. Col. Greg Pavlichko. Until taking a new assignment, Pavlichko was the chief of the Games for Training programs, which is part of the National Simulation Center and CAC-T.

“In the game, the Soldier has many more requests for help than resources,” Pavlichko said. “That forces the Soldier to prioritize resources to meet the most critical needs. If the Soldier doesn’t correctly address the most serious problems, there are adverse second- and third order effects.”